Project Morpheus - Sony's VR Headset Gets Upgraded with OLED 120 Hz display
Projection Morpheus – Sony's VR Headset Gets Upgraded with OLED 120 Hz display
Sony has announced that project Morpheus virtual reality headset will release for the PlayStation 4 in the first half of 2022. The paradigm demonstrated at GDC 2022 includes a number of upgrades to the get-go generation model shown terminal year. Sony also explained that the PlayStation iv was designed to offering developers the pick of outputting to 120 frames-per-second.
The new version of Project Morpheus features an OLED display that runs at a resolution of "1920 past RGB by 1080," where all pixels accept red,green, and blue subpixels. Additionally the OLED allows for a low-persistence display. Yoshida explained that the device can return games at 120 Hz, which is ideal for VR.
Games that run at 60 Hz will exist able to output at 120 Hz on Project Morpheus
Project Morpheus, volition support a software part that allows games that run at lx fps to output at 120 fps. Morpheus will offer latency under 18 milliseconds and a v.7 inch screen with about 100 degree field of view. The device has been upgraded with 9 tracking LEDs, 3 more than than final twelvemonth.
Then far Sony Reckoner Entertainment has only showcased, a handful of VR demos for Morpheus, including The Deep and Street Luge. A select few third-party developers have also been working with the device. SCE appear London Heist for the Morpheus, which appears to be a beginning-person shooter, probably supporting the PlayStation Move controller. Not much else is known for the title, except that it'south existence developed by London Studio, the team behind the PlayStation 2 title, The Getaway. The team has also worked on The Deep and Street Luge.
Sony posted the upgrades on the official PlayStation Blog:
Our goal with VR is to evangelize a sense of presence, making the player feel as though they've stepped inside the world of a game. The new Projection Morpheus prototype brings usa closer to that goal, as information technology improves the visual experience and tracking accurateness, both of which are critical to achieving sense of presence.
Key changes:
- OLED brandish: In exchange for the 5 inch LCD, the new Morpheus VR headset is equipped with a five.vii inch 1920 X RGB X 1080 resolution OLED display. This new screen expands the field of view and enables depression persistence, removing movement blur.
- 120hz refresh rate: The previous refresh rate spec has been doubled for this new image, which ways games for Morpheus tin be rendered at 120fps. When combined with the OLED display's high refresh charge per unit and the power of PS4, Morpheus is able to output amazingly smooth visuals.
- Super low latency: We know how critical low latency is to delivering a great VR experience, and we've reduced latency to less than 18ms, most half of what the first Morpheus epitome had. Low latency is critical to deliver a sense of presence, at the same time making the VR feel comfortable to players.
- More authentic tracking: To make positional tracking more precise, we've added three LEDs to the headset – ane on the front and ii on the side – for a full of nine LEDs to back up robust 360 degree tracking.
- User-friendly design: We've fabricated the Morpheus VR headset easier to put on and take off, with a single band design and quick release button. The headband supports the weight of the unit on the tiptop of your head, and then there is no pressure on your face. Other components have also been adjusted and configured to brand the headset lighter, and then that players practise not find the headset cumbersome or uncomfortable to utilise.
At that place was also an internal briefing yesterday and one of the developers who were there left some impressions in the Neogaf topic.
Tried it yesterday at an internal conference. It was my start experience with Morpheus, so I can't compare it to the previous version, but – based on the 2 two demos that were available – I volition say this:
– I'm absolutely diddled abroad past the experience I had.
– I'm wearing glasses and didn't have whatsoever bug at all, which was a great surprise.
– 1 of the demos was running at 120hz and information technology was astonishing, but the other demo that was running at 30hz didn't really take anything away from the experience.
– There are no noticeable delay.
– I genuinely felt similar I was in a different globe. At that place were some very exciting and surprising moments in one of the demos that actually got my eye racing and got me sweating a scrap.Overall, great outset impression.
SCE reported that more information about the device will be revealed afterward in the year, and follow with a launch in the beginning half of 2022. Nosotros will bring you more information regarding Projection Morpheus as soon every bit nosotros go it.
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Source: https://wccftech.com/project-morpheus-sonys-vr-headset-upgraded-oled-120-hz-display/
Posted by: ledouxthioseen.blogspot.com

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